Side guide · The Citizens

Build it legit

For forty years ordinary people couldn't buy a lot in their own city. Now they can. Civilians earn the most, build the cheapest and never draw heat. The only problem is everyone else knows it too.

  • +10%Wage per level
  • −10%Property cost
  • +20%Rent
  • 0Heat, ever

5 min readRules as of October 2026

Illustration: At dawn a cheerful shopkeeper with a coffee waves outside his corner mart, the OPEN sign blinking and fresh fruit crates out front as birds fly past a pink sky.
On this page 12 sections
  1. The profile
  2. Your first hour, day and week
  3. The civilian economy
  4. Shifts
  5. Where to build
  6. Bad Penny's contracts
  7. Heists: the civilian's secret
  8. Defending your empire
  9. Find a crew
  10. Should civilians fight?
  11. Common mistakes
  12. Pro tips

TL;DR

  • Your paybacks are a quarter shorter than anyone's: a Taco Stand pays back in about 10 days, not 14. Reinvest almost everything.
  • Your wage grows fastest: $890 a day at level 10, $1,164 at 20. Shifts and the restock rush scale with it.
  • Police can never arrest you and heists never heat you. Your only threat is the mugger, and the fix is the bank.
  • Crews want you: civilians are the best Face and Inside man on any heist.
  • Fight only when the directory says 70%+. Five attacks at ×0.80 aren't your game.

The profile

Strengths

  • Wages grow 10% a level
  • 10% off land and buildings
  • +20% rent
  • ×1.15 defense
  • Never gains heat
  • Grocery shifts at 1.5× wage

Weaknesses

  • ×0.80 attack
  • Can't rob stores or properties
  • Only 5 attacks a day
  • Keep 80% of loot
  • A juicy target for criminals

Your first hour, day and week

First hour

First day

First week

The civilian economy

Everything you build costs 10% less and earns 20% more. Together that cuts every payback by a quarter, and the gap compounds every time rent buys more property.

BuildingYour costYour rent/dayYour paybackPolice payback
Food Cart$1,350$13010 days14 days
Taco Stand$3,150$30210 days14 days
Deli$10,800$85013 days17 days
Warehouse$81,000$5,18416 days21 days
Office Tower$2.7M$132,71020 days27 days

Base rates before land and city bonuses. Full ladder in the property guide.

Worked example: a civilian's Sundale gas station
Gas Station, 10% off
$198,000
Rent: $440/hr × 1.3 highway bonus × 1.2
$16,474/day
Payback on the building
12 days

A police officer building the same thing in Port Marlow waits 21 days. That's the civilian game: the right building, in the right city, as often as you can afford it.

Shifts

  • Grocery shift at FreshWay: 1.5× your hourly wage for 20 energy, every 30 minutes.
  • Dock work in Port Marlow: 1.8× for 25 energy, on the same 30-minute shift timer. Better per shift, about even per point of energy.
  • Restock rush at the grocery, every 12 hours: up to 2× your hourly wage for 25 items shelved.

An Energy Drink costs $15 for 25 energy. A shift pays more than the energy it burns at every level, so on a busy day, buy the drinks.

Where to build

  • Havenbrook (day one): delis, restaurants and bakeries +25%, homes +15–20%. A civilian Deli here pays back in about 10 days.
  • Port Marlow (day one): fair land; warehouses and fish markets +25%.
  • Sundale (level 3): 40% off land on top of your 10%. Gas stations +30%, motels +25%.
  • Ironbridge (level 5): 30% off land; warehouses +30%, factories +25%.
  • Neon Bay (level 8): the endgame. Casinos and nightclubs earn the most, but land costs 40% more. Arrive with real money.

Bad Penny's contracts

Three a day, sized to your level: work shifts, open or upgrade a business, collect your registers, bank some money, win a fight, make a run. Each claim raises your standing (Unknown, Known, Trusted, Made, Legend), every tier pays 10% more, and all three in a day pays a 50% bonus. Most are things you were doing anyway. See the long game.

Heists: the civilian's secret

Face and Inside man run on charm, and civilians get 30% more charm than anyone at the same level. You also never draw heat on a job, so you walk off with an even share and nothing for the police to chase. A level 10 civilian Face is worth a level 13 criminal in the same seat. See the roles.

Defending your empire

Muggings

A mugger takes a share of your cash above your safe (two days of salary: $548 at level 1, $1,780 at level 10). Your wage lands in your pocket every hour, so the fix is simple: bank often. Your ×1.15 defense helps, armor helps more, and nobody can beat you more than twice a day. If someone does, hit back within 24 hours: it's free and 15% stronger, or put a bounty on them.

Property robberies

Robbers take 45–90% of what's in a register, never your pocket. Collect before bed and there's nothing to take. Upgrades and your own defense both add to a building's defense.

Use your protection windowBelow level 3 in your first 24 hours, nobody can attack you unless you start a fight. Build, shift and level up. Don't throw the first punch.

Find a crew

A crew turns a lonely landlord into a hard target. Crewmates can't attack or rob each other, and each one in your city adds +5% attack and defense, up to +25%. A crew that holds your block pays you +5% instead of taking a 3% cut. See the crews guide.

Should civilians fight?

Rarely. Five attacks a day at ×0.80 attack. Pick fights only when the directory says 70% or better, usually injured or under-geared players, and use bots for contracts that ask you to win fights. You never gain heat for it.

Common mistakes

  • Leaving days of payroll in your pocket. The safe covers two; the rest is a mugger's.
  • Letting registers sit full. A full register stops filling and invites a robbery.
  • Rushing Neon Bay at level 8. The land premium eats a young portfolio.
  • Sprawling. Past six buildings, each one shaves 1% off all your rent. Build bigger.
  • Breaking the streak. It scales with level, and you level steadily.

Pro tips

  • The vault pays you interest. Crack the bank's daily code for 1% of your balance (up to $1,000 per level). On $50,000 banked, that's $500.
  • Docks in Marlow, grocery everywhere else. Same timer; take whichever is in town.
  • Make friends with criminals. In your crew, they can't touch you, and they bring the muscle on heists.
  • Upgrade where the bonus is. A city bonus re-applies at every level.

Play now

The lots won't buy themselves

Pick the civilian path and start your first business in the next five minutes.